// Global MidiCC Map


1:21=PCore:Y_1, normal, 0, Continuous7bit, No //Core:Y1
1:22=PCore:X_1, normal, 0, Continuous7bit, No //Core:X1
1:23=PCore:Y_2, normal, 0, Continuous7bit, No //Core:Y2
1:24=PCore:X_2, normal, 0, Continuous7bit, No //Core:X2
1:25=PCore:Y_3, normal, 0, Continuous7bit, No //Core:Y3
1:26=PCore:X_3, normal, 0, Continuous7bit, No //Core:X3
1:27=PCore:Y_4, normal, 0, Continuous7bit, No //Core:Y4
1:28=PCore:X_4, normal, 0, Continuous7bit, No //Core:X4
1:29=ENV1:Atk, normal, 0, Continuous7bit, No //Env1:Attack
1:30=ENV1:Dec, normal, 0, Continuous7bit, No //Env1:Decay
1:31=ENV1:Sus, normal, 0, Continuous7bit, No //Env1:Sustain
1:32=ENV1:Rel, normal, 0, Continuous7bit, No //Env1:Release
1:33=ENV2:Atk, normal, 0, Continuous7bit, No //Env2:Attack
1:34=ENV2:Dec, normal, 0, Continuous7bit, No //Env2:Decay
1:35=ENV2:Sus, normal, 0, Continuous7bit, No //Env2:Sustain
1:36=ENV2:Rel, normal, 0, Continuous7bit, No //Env2:Release
1:37=ENV3:Atk, normal, 0, Continuous7bit, No //Env3:Attack
1:38=ENV3:Dec, normal, 0, Continuous7bit, No //Env3:Decay
1:39=ENV3:Sus, normal, 0, Continuous7bit, No //Env3:Sustain
1:40=ENV3:Rel, normal, 0, Continuous7bit, No //Env3:Release
1:41=ENV4:Atk, normal, 0, Continuous7bit, No //Env4:Attack
1:42=ENV4:Dec, normal, 0, Continuous7bit, No //Env4:Decay
1:43=ENV4:Sus, normal, 0, Continuous7bit, No //Env4:Sustain
1:44=ENV4:Rel, normal, 0, Continuous7bit, No //Env4:Release
1:45=VCF1:Cut, normal, 0, Continuous7bit, No //Filter1:Cutoff
1:46=VCF1:Res, normal, 0, Continuous7bit, No //Filter1:Resonance
1:47=VCF1:Drv, normal, 0, Continuous7bit, No //Filter1:Drive
1:48=VCF2:Cut, normal, 0, Continuous7bit, No //Filter2:Cutoff
1:49=VCF2:Res, normal, 0, Continuous7bit, No //Filter2:Resonance
1:50=VCF2:Drv, normal, 0, Continuous7bit, No //Filter2:Drive
1:51=VCF3:Cut, normal, 0, Continuous7bit, No //Filter3:Cutoff
1:52=VCF3:Res, normal, 0, Continuous7bit, No //Filter3:Resonance
1:53=VCF3:Drv, normal, 0, Continuous7bit, No //Filter3:Drive
1:54=VCF4:Cut, normal, 0, Continuous7bit, No //Filter4:Cutoff
1:55=VCF4:Res, normal, 0, Continuous7bit, No //Filter4:Resonance
1:56=VCF4:Drv, normal, 0, Continuous7bit, No //Filter4:Drive
1:57=XMF1:Cut, normal, 0, Continuous7bit, No //XMF1:Cutoff
1:58=XMF1:Res, normal, 0, Continuous7bit, No //XMF1:Resonance
1:59=XMF1:OLoad, normal, 0, Continuous7bit, No //XMF1:Overload
1:60=XMF1:XFM, normal, 0, Continuous7bit, No //XMF1:FilterFM
1:61=XMF2:Cut, normal, 0, Continuous7bit, No //XMF2:Cutoff
1:62=XMF2:Res, normal, 0, Continuous7bit, No //XMF2:Resonance
1:63=XMF2:OLoad, normal, 0, Continuous7bit, No //XMF2:Overload
1:65=XMF2:XFM, normal, 0, Continuous7bit, No //XMF2:FilterFM
1:66=OSC1:WNum, normal, 0, Continuous7bit, No //Oscillator1:WaveWarp
1:67=OSC1:Tune, normal, 0, Continuous7bit, No //Oscillator1:Tune
1:68=OSC1:Dtun, normal, 0, Continuous7bit, No //Oscillator1:Detune
1:69=OSC1:Phse, normal, 0, Continuous7bit, No //Oscillator1:Phase
1:70=OSC1:Sync, normal, 0, Continuous7bit, No //Oscillator1:SyncTune
1:71=OSC1:SFX1, normal, 0, Continuous7bit, No //Oscillator1:SpectraFX1 Val
1:72=OSC1:SFX2, normal, 0, Continuous7bit, No //Oscillator1:SpectraFX2 Val
1:73=OSC1:WNum, normal, 0, Continuous7bit, No //Oscillator1:WaveWarp
1:74=OSC1:Tune, normal, 0, Continuous7bit, No //Oscillator1:Tune
1:75=OSC1:Dtun, normal, 0, Continuous7bit, No //Oscillator1:Detune
1:76=OSC1:Phse, normal, 0, Continuous7bit, No //Oscillator1:Phase
1:77=OSC1:Sync, normal, 0, Continuous7bit, No //Oscillator1:SyncTune
1:78=OSC1:SFX1, normal, 0, Continuous7bit, No //Oscillator1:SpectraFX1 Val
1:79=OSC1:SFX2, normal, 0, Continuous7bit, No //Oscillator1:SpectraFX2 Val
1:80=OSC1:WNum, normal, 0, Continuous7bit, No //Oscillator1:WaveWarp
1:81=OSC1:Tune, normal, 0, Continuous7bit, No //Oscillator1:Tune
1:82=OSC1:Dtun, normal, 0, Continuous7bit, No //Oscillator1:Detune
1:83=OSC1:Phse, normal, 0, Continuous7bit, No //Oscillator1:Phase
1:84=OSC1:Sync, normal, 0, Continuous7bit, No //Oscillator1:SyncTune
1:85=OSC1:SFX1, normal, 0, Continuous7bit, No //Oscillator1:SpectraFX1 Val
1:86=OSC1:SFX2, normal, 0, Continuous7bit, No //Oscillator1:SpectraFX2 Val
1:87=OSC1:WNum, normal, 0, Continuous7bit, No //Oscillator1:WaveWarp
1:88=OSC1:Tune, normal, 0, Continuous7bit, No //Oscillator1:Tune
1:89=OSC1:Dtun, normal, 0, Continuous7bit, No //Oscillator1:Detune
1:90=OSC1:Phse, normal, 0, Continuous7bit, No //Oscillator1:Phase
1:91=OSC1:Sync, normal, 0, Continuous7bit, No //Oscillator1:SyncTune
1:92=OSC1:SFX1, normal, 0, Continuous7bit, No //Oscillator1:SpectraFX1 Val
1:93=OSC1:SFX2, normal, 0, Continuous7bit, No //Oscillator1:SpectraFX2 Val
2:12=FMO1:FM, normal, 0, Continuous7bit, No //FMO1:FM Depth
2:13=FMO1:Tune, normal, 0, Continuous7bit, No //FMO1:Tune
2:14=FMO1:Dtun, normal, 0, Continuous7bit, No //FMO1:Detune
2:15=FMO1:PolW, normal, 0, Continuous7bit, No //FMO1:Width
2:16=FMO2:FM, normal, 0, Continuous7bit, No //FMO2:FM Depth
2:17=FMO2:Tune, normal, 0, Continuous7bit, No //FMO2:Tune
2:18=FMO2:Dtun, normal, 0, Continuous7bit, No //FMO2:Detune
2:19=FMO2:PolW, normal, 0, Continuous7bit, No //FMO2:Width
2:20=FMO3:FM, normal, 0, Continuous7bit, No //FMO3:FM Depth
2:21=FMO3:Tune, normal, 0, Continuous7bit, No //FMO3:Tune
2:22=FMO3:Dtun, normal, 0, Continuous7bit, No //FMO3:Detune
2:23=FMO3:PolW, normal, 0, Continuous7bit, No //FMO3:Width
2:24=FMO4:FM, normal, 0, Continuous7bit, No //FMO4:FM Depth
2:25=FMO4:Tune, normal, 0, Continuous7bit, No //FMO4:Tune
2:26=FMO4:Dtun, normal, 0, Continuous7bit, No //FMO4:Detune
2:27=FMO4:PolW, normal, 0, Continuous7bit, No //FMO4:Width
2:28=Shape1:Depth, normal, 0, Continuous7bit, No //Shape1:Depth
2:29=Shape1:Edge, normal, 0, Continuous7bit, No //Shape1:Edge
2:30=Shape1:Input, normal, 0, Continuous7bit, No //Shape1:Input
2:31=Shape1:Output, normal, 0, Continuous7bit, No //Shape1:Output
2:32=Shape1:HiOut, normal, 0, Continuous7bit, No //Shape1:HiOut
2:33=Shape2:Depth, normal, 0, Continuous7bit, No //Shape2:Depth
2:34=Shape2:Edge, normal, 0, Continuous7bit, No //Shape2:Edge
2:35=Shape2:Input, normal, 0, Continuous7bit, No //Shape2:Input
2:36=Shape2:Output, normal, 0, Continuous7bit, No //Shape2:Output
2:37=Shape2:HiOut, normal, 0, Continuous7bit, No //Shape2:HiOut
2:38=SB1:Freq, normal, 0, Continuous7bit, No //SideBand1:Frequency
2:39=SB1:Offs, normal, 0, Continuous7bit, No //SideBand1:Offset
2:40=SB1:Mix, normal, 0, Continuous7bit, No //SideBand1:Mix
2:41=SB2:Freq, normal, 0, Continuous7bit, No //SideBand2:Frequency
2:42=SB2:Offs, normal, 0, Continuous7bit, No //SideBand2:Offset
2:43=SB2:Mix, normal, 0, Continuous7bit, No //SideBand2:Mix
2:44=Dist1:Input, normal, 0, Continuous7bit, No //Distortion1:Input
2:45=Dist1:Output, normal, 0, Continuous7bit, No //Distortion1:Output
2:46=Dist1:PreTilt, normal, 0, Continuous7bit, No //Distortion1:Pre Tilt
2:47=Dist1:PstTilt, normal, 0, Continuous7bit, No //Distortion1:Post Tilt
2:48=Dist1:CntFreq, normal, 0, Continuous7bit, No //Distortion1:Center Freq
2:49=Dist1:Low, normal, 0, Continuous7bit, No //Distortion1:Low
2:50=Dist1:High, normal, 0, Continuous7bit, No //Distortion1:High
2:51=Dist2:Input, normal, 0, Continuous7bit, No //Distortion2:Input
2:52=Dist2:Output, normal, 0, Continuous7bit, No //Distortion2:Output
2:53=Dist2:PreTilt, normal, 0, Continuous7bit, No //Distortion2:Pre Tilt
2:54=Dist2:PstTilt, normal, 0, Continuous7bit, No //Distortion2:Post Tilt
2:55=Dist2:CntFreq, normal, 0, Continuous7bit, No //Distortion2:Center Freq
2:56=Dist2:Low, normal, 0, Continuous7bit, No //Distortion2:Low
2:57=Dist2:High, normal, 0, Continuous7bit, No //Distortion2:High
2:58=LFO1:Sync, normal, 0, Continuous7bit, No //Lfo1:Sync
2:59=LFO1:Amp, normal, 0, Continuous7bit, No //Lfo1:Amplitude
2:60=LFO1:Rate, normal, 0, Continuous7bit, No //Lfo1:Rate
2:61=LFO2:Sync, normal, 0, Continuous7bit, No //Lfo2:Sync
2:62=LFO2:Amp, normal, 0, Continuous7bit, No //Lfo2:Amplitude
2:63=LFO2:Rate, normal, 0, Continuous7bit, No //Lfo2:Rate
2:65=LFO3:Sync, normal, 0, Continuous7bit, No //Lfo3:Sync
2:66=LFO3:Amp, normal, 0, Continuous7bit, No //Lfo3:Amplitude
2:67=LFO3:Rate, normal, 0, Continuous7bit, No //Lfo3:Rate
2:68=LFO4:Sync, normal, 0, Continuous7bit, No //Lfo4:Sync
2:69=LFO4:Amp, normal, 0, Continuous7bit, No //Lfo4:Amplitude
2:70=LFO4:Rate, normal, 0, Continuous7bit, No //Lfo4:Rate
2:71=ModFX1:Mix, normal, 0, Continuous7bit, No //ModFX1:Mix
2:72=ModFX1:Cent, normal, 0, Continuous7bit, No //ModFX1:Center
2:73=ModFX1:Sped, normal, 0, Continuous7bit, No //ModFX1:Speed
2:74=ModFX1:Dpth, normal, 0, Continuous7bit, No //ModFX1:Depth
2:75=ModFX1:FeeB, normal, 0, Continuous7bit, No //ModFX1:Feedback
2:76=ModFX2:Mix, normal, 0, Continuous7bit, No //ModFX2:Mix
2:77=ModFX2:Cent, normal, 0, Continuous7bit, No //ModFX2:Center
2:78=ModFX2:Sped, normal, 0, Continuous7bit, No //ModFX2:Speed
2:79=ModFX2:Dpth, normal, 0, Continuous7bit, No //ModFX2:Depth
2:80=ModFX2:FeeB, normal, 0, Continuous7bit, No //ModFX2:Feedback
2:81=Delay1:FB, normal, 0, Continuous7bit, No //Delay1:Feedback
2:82=Delay1:CB, normal, 0, Continuous7bit, No //Delay1:X-back
2:83=Delay1:LP, normal, 0, Continuous7bit, No //Delay1:Lowpass
2:84=Delay1:HP, normal, 0, Continuous7bit, No //Delay1:Hipass
2:85=Delay1:T0, normal, 0, Continuous7bit, No //Delay1:Ratio1
2:86=Delay1:T1, normal, 0, Continuous7bit, No //Delay1:Ratio2
2:87=Delay1:T2, normal, 0, Continuous7bit, No //Delay1:Ratio3
2:88=Delay1:T3, normal, 0, Continuous7bit, No //Delay1:Ratio4
2:89=Delay1:Mix, normal, 0, Continuous7bit, No //Delay1:Mix
2:90=Delay2:FB, normal, 0, Continuous7bit, No //Delay2:Feedback
2:91=Delay2:CB, normal, 0, Continuous7bit, No //Delay2:X-back
2:92=Delay2:LP, normal, 0, Continuous7bit, No //Delay2:Lowpass
2:93=Delay2:HP, normal, 0, Continuous7bit, No //Delay2:Hipass
2:94=Delay2:T0, normal, 0, Continuous7bit, No //Delay2:Ratio1
2:95=Delay2:T1, normal, 0, Continuous7bit, No //Delay2:Ratio2
2:96=Delay2:T2, normal, 0, Continuous7bit, No //Delay2:Ratio3
2:97=Delay2:T3, normal, 0, Continuous7bit, No //Delay2:Ratio4
2:98=Delay2:Mix, normal, 0, Continuous7bit, No //Delay2:Mix
2:99=Shape3:Depth, normal, 0, Continuous7bit, No //Shape3:Depth
2:100=Shape3:Edge, normal, 0, Continuous7bit, No //Shape3:Edge
2:101=Shape3:Input, normal, 0, Continuous7bit, No //Shape3:Input
2:102=Shape3:Output, normal, 0, Continuous7bit, No //Shape3:Output
2:103=Shape3:HiOut, normal, 0, Continuous7bit, No //Shape3:HiOut
2:104=Shape4:Depth, normal, 0, Continuous7bit, No //Shape4:Depth
2:105=Shape4:Edge, normal, 0, Continuous7bit, No //Shape4:Edge
2:106=Shape4:Input, normal, 0, Continuous7bit, No //Shape4:Input
2:107=Shape4:Output, normal, 0, Continuous7bit, No //Shape4:Output
2:108=Shape4:HiOut, normal, 0, Continuous7bit, No //Shape4:HiOut
3:28=Rev1:Pre, normal, 0, Continuous7bit, No //Rev1:PreDelay
3:29=Rev1:Size, normal, 0, Continuous7bit, No //Rev1:Range
3:30=Rev1:FB, normal, 0, Continuous7bit, No //Rev1:Feedback
3:31=Rev1:Damp, normal, 0, Continuous7bit, No //Rev1:Damp
3:32=Rev1:Spd, normal, 0, Continuous7bit, No //Rev1:Speed
3:33=Rev1:Dpt, normal, 0, Continuous7bit, No //Rev1:Modulation
3:34=Rev1:DSize, normal, 0, Continuous7bit, No //Rev1:Diff Range
3:35=Rev1:DFB, normal, 0, Continuous7bit, No //Rev1:Diff Feedback
3:36=Rev1:EMix, normal, 0, Continuous7bit, No //Rev1:Diff Mix
3:37=Rev1:DSpd, normal, 0, Continuous7bit, No //Rev1:Diff Speed
3:38=Rev1:DMod, normal, 0, Continuous7bit, No //Rev1:Diff Mod
3:39=Rev1:Dry, normal, 0, Continuous7bit, No //Rev1:Dry
3:40=Rev1:Wet, normal, 0, Continuous7bit, No //Rev1:Wet
3:41=VCF5:Cut, normal, 0, Continuous7bit, No //Filter5:Cutoff
3:42=VCF5:Res, normal, 0, Continuous7bit, No //Filter5:Resonance
3:43=VCF5:Drv, normal, 0, Continuous7bit, No //Filter5:Drive
3:44=VCF6:Cut, normal, 0, Continuous7bit, No //Filter6:Cutoff
3:45=VCF6:Res, normal, 0, Continuous7bit, No //Filter6:Resonance
3:46=VCF6:Drv, normal, 0, Continuous7bit, No //Filter6:Drive
3:47=XMF3:Cut, normal, 0, Continuous7bit, No //XMF3:Cutoff
3:48=XMF3:Res, normal, 0, Continuous7bit, No //XMF3:Resonance
3:49=XMF3:OLoad, normal, 0, Continuous7bit, No //XMF3:Overload
3:50=XMF3:XFM, normal, 0, Continuous7bit, No //XMF3:FilterFM
3:51=SB3:Freq, normal, 0, Continuous7bit, No //SideBand3:Frequency
3:52=SB3:Offs, normal, 0, Continuous7bit, No //SideBand3:Offset
3:53=SB3:Mix, normal, 0, Continuous7bit, No //SideBand3:Mix
3:54=Dist3:Input, normal, 0, Continuous7bit, No //Distortion3:Input
3:55=Dist3:Output, normal, 0, Continuous7bit, No //Distortion3:Output
3:56=Dist3:PreTilt, normal, 0, Continuous7bit, No //Distortion3:Pre Tilt
3:57=Dist3:PstTilt, normal, 0, Continuous7bit, No //Distortion3:Post Tilt
3:58=Dist3:CntFreq, normal, 0, Continuous7bit, No //Distortion3:Center Freq
3:59=Dist3:Low, normal, 0, Continuous7bit, No //Distortion3:Low
3:60=Dist3:High, normal, 0, Continuous7bit, No //Distortion3:High
3:61=Dist4:Input, normal, 0, Continuous7bit, No //Distortion4:Input
3:62=Dist4:Output, normal, 0, Continuous7bit, No //Distortion4:Output
3:63=Dist4:PreTilt, normal, 0, Continuous7bit, No //Distortion4:Pre Tilt
3:65=Dist4:PstTilt, normal, 0, Continuous7bit, No //Distortion4:Post Tilt
3:66=Dist4:CntFreq, normal, 0, Continuous7bit, No //Distortion4:Center Freq
3:67=Dist4:Low, normal, 0, Continuous7bit, No //Distortion4:Low
3:68=Dist4:High, normal, 0, Continuous7bit, No //Distortion4:High
3:69=VCA1:Pan1, normal, 0, Continuous7bit, No //VoiceMix:Pan1
3:70=VCA1:Vol1, normal, 0, Continuous7bit, No //VoiceMix:Volume1
3:71=VCA1:Pan2, normal, 0, Continuous7bit, No //VoiceMix:Pan2
3:72=VCA1:Vol2, normal, 0, Continuous7bit, No //VoiceMix:Volume2
3:73=VCA1:Pan3, normal, 0, Continuous7bit, No //VoiceMix:Pan3
3:74=VCA1:Vol3, normal, 0, Continuous7bit, No //VoiceMix:Volume3
3:75=VCA1:Pan4, normal, 0, Continuous7bit, No //VoiceMix:Pan4
3:76=VCA1:Vol4, normal, 0, Continuous7bit, No //VoiceMix:Volume4
3:77=main:CcOp, normal, 0, Continuous7bit, No //Main Loop Circuit:Output
3:78=ZMas:Mast, normal, 0, Continuous7bit, No //Master:Master
3:79=VCA1:Send1, normal, 0, Continuous7bit, No //VoiceMix:Send1
3:80=ZMas:Ret1, normal, 0, Continuous7bit, No //Master:Return1
3:81=VCA1:Send2, normal, 0, Continuous7bit, No //VoiceMix:Send2
3:82=ZMas:Ret2, normal, 0, Continuous7bit, No //Master:Return2
3:83=VCC:Porta, normal, 0, Continuous7bit, No //VoiceCircuit:Portamento
3:84=VCC:Porta2, normal, 0, Continuous7bit, No //VoiceCircuit:Portamento2
3:85=VCC:PortRg, normal, 0, Continuous7bit, No //VoiceCircuit:PortaRange
